![split second counterspell split second counterspell](https://cantrip.ru/images/english-cards/Counterbalance.jpg)
(the timer you see on all your buttons when you press one, its roughly 1 second).
![split second counterspell split second counterspell](https://64.media.tumblr.com/5e5b03b9ca025ecd28407a5bb2f0f6bd/tumblr_inline_o7psrlgfrX1qi2je8_250.png)
The awesomeness of THIS macro is that EVERYTHING in the list fires within 1 Global Cooldown. There really is no “planning or thought process” once you tap this macro. The Frostfire proc is a heavy hitter and combine that with the awesomeness of the orb you loose a big portion of the potential dps.Įven though this macro fires off 7 separate “skills”, once you get to this point, your worries are pretty much over.
![split second counterspell split second counterspell](http://www.electronicplastic.com/_images/450/others/SplitSecond.jpg)
Just remember, ice lance alone wont drop an opponent, if you continue after a failed phase 1, you will basically be left with only your ice lance and a hard cast frostbolt. You have a split second to decide to wait the 1 min for a short CD or blow your wad with less dps and wait for a 3 minute CD. If I notice they blew most of their stuff to stop me here, sometimes I walk right into phase 2 because now they have nothing to stop the real one but…… just remember you most likely miss out on the big frostfire proc. it IS happening, but the real macro is still cocked and loaded and ready to go.
SPLIT SECOND COUNTERSPELL FULL
If there is a healer, then its best to wait the 1 min for a full power burn.Īlso… you may decide to use orb/bomb as a “fake burn” Most ppl will attempt to stop you here because they think your burn is happening. If your partner did well on his end and you notice 1 guy’s hp are going down, then don’t worry about the “full burn”, throw a silence and unleash on em without the orb/bomb (this works mostly for dps/dps opponents without heals. There are situations where you CAN continue with phase 2 after a failed phase 1 tho. If you get in a hurry and hit macro 2 after they screw up phase 1, then you get to wait 3 minutes before you can full burn again… The Orb/Bomb cooldown = 60 or 1 minute, so just run some defense CC or whatever while the 1 min goes by, then your ready for a full burn attempt again. If they stop it here, and you continue, you will still get some descent dps out of the next phase, but nothing like the dps you can achieve if you follow the orb/bomb. If you save the 2nd one, they did not mess up your If they successfully “crash your party” here do NOT continue with the 2nd macro. but the whole “drop u dead dps” hinges on THIS step right here. Orb first or Bomb first, the cast order is up to you, whatever you feel comfortable with…. It lets you get the “long” cast out “quietly” (no spell animation other than your cast bar). when you see a mage throw a orb out, that’s your que to mess up their plan quickly because the hurt is coming, and you cant “hide” it, once its out, the surprise factor is gone, so lately I been casting the bomb first, it might show a cast bar, but its better than filling the whole screen with the “HEY IM FIXN TO BURN YOU” orb. When I first started using this, I would throw the orb first then pick a target for bomb, but people are catching on…. (instant cast, long lasting dmg dealing, slow em down, freeze modifier – finger of frost applicator on just about everything within 100 miles of it). The most important part of this is the BOMB because of the passive “BrainFreeze” skill. Below will show 2 different macros that work together. This “macro” is in 2 parts as in 2 actual macros. The actual “burn” was virtually insta kill though (it takes a couple seconds to set the burn up, but when it actually fires, its pretty much insta whoop-ass) When I first made this macro it would drop just about anyone and any class in rougly 5 or so seconds.